![]() ![]() In fact, overclocking like that is a huge waste compared to just offloading to another chip. You can't just overclock a real SNES like it's no big deal. Yes you could, and still can! However, this hack is significantly better because it doesn't rely on an emulator-specific feature and because it furthers SA1 research. Good luck convincing anyone to actually do that. ![]() This is because the developers intended for players to dodge all of the cubes raw, and they tested the stage to make sure that was possible. Top players routinely get bodied by a cube not behaving like it should. Most of the difficulty is in the weird pixel perfect/randomness aspect, not so much actually trying to figure the cubes out. You could remove the slowdown with the overclock option in snes9x set to "max" in the libretro core, now in stand-alone since 1.60. Last edited by Despatche on Wed 10:19 pm, edited 1 time in total.Įven without slowdown it's not as hard as the arcade version which has some crazy moments that were removed/altered on the console port (flying ice blocks, craziness of the fire stage and more I forgot). If you have some courage, you can sign your name on the last page of a picture. Oh wait apparently it also crashes after clearing a loop at the moment. It's time to play Gradius III SNES as it was meant to be. Only issue so far is that the game will crash after the game over jingle ends, but that will likely be fixed soon. The ROM you get out of it should run on anything supporting the SA1 (that means anything that supports Super Mario RPG), so hit up the latest Snes9X or the new bsnes or something. It's BPS instead of IPS, so you'll need something like Floating IPS (which you should have anyway). Just apply it to an American Gradius III ROM like any other patch. #Gradius iii rom Patch#The link to the patch is in the description. Simply letting the attract demo play reveals differences. It reveals a game that might actually be harder than the notorious original arcade game, as things should be. This removes pretty much all slowdown from the game. Everyone hates the slowdown in SNES Gradius III, right? In development is a hack that adds a simulated SA1 chip to an American Gradius III ROM. Someone finally did what should have been done decades ago. Fuck that, right? The good news is that the SNES scene agrees. The kind of mindset MAMEDEV has is the kind of mindset that genuinely holds this hobby back in ways that people take for granted. Man, that MAME thread really pisses me off. Noone reads Hi Scores so let's make a thread here. ![]()
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